Bandai Spirits: 1/144 HGUC #018 Gundam GP01Fb Zephyranthes Full Burnern
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Bandai Spirits: 1/144 HGUC #018 Gundam GP01Fb Zephyranthes Full Burnern

Bandai Spirits: 1/144 HGUC #018 Gundam GP01Fb Zephyranthes Full Burnern

$27.50
Bandai Spirits: 1/144 HGUC #018 Gundam GP01Fb Zephyranthes Full Burnern
$27.50

The Story

Articulation

  • The head can swivel on a single ball-joint neck.
  • Shoulder joints can slightly swing forward.
  • The arms can...
    • Swing on a peg-and-socket joint.
    • Raise horizontally. (The shoulder armors can pivot to avoid interference with the arm articulation.)
  • The upper arms can rotate.
  • Both the elbow can knee joints can only bend up to 90 degrees.
  • The manipulators can swivel on a ball-and-socket joint.
  • The waist can only rotate 40 degrees.
  • The front and side skirt armors can pivot to avoid interference with the leg articulation.
  • The upper thighs can swivel on a ball-and-socket joint, though in an extent.
  • The ankles can tilt/pivot in a limited manner.

Weapons/Other Gimmicks

  • Includes non-transformable Core Fighter II Full Burnern.
  • The right hand is swappable.
  • Each of the weapons must be wielded by their respective hand parts.
  • Beam Saber hilts can be optionally removed from the backpack if one prefers to display the model kit holding the single-piece Beam Saber.
  • The shield can mount onto...
    • Any of the forearms, though the default position is on the left.
    • Two different positions on the adapter.

Tips & Tricks

  • For better results, some or most of the details are needed to be painted and panel-lined with Gundam markers and/or Mr. Color paints.
  • Topcoat (Mr. Hobby recommended) can be used to protect applied stickers and if any, marking decals and painted details.
  • The safety flag on the V-fin can be optionally trimmed off.
Bandai Spirits: 1/144 HGUC #018 Gundam GP01Fb Zephyranthes Full Burnern - Image 2

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Bandai Spirits: 1/144 HGUC #018 Gundam GP01Fb Zephyranthes Full Burnern - Image 3

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Bandai Spirits: 1/144 HGUC #018 Gundam GP01Fb Zephyranthes Full Burnern - Image 4

Details & Craftsmanship

Every detail has been carefully considered to bring you the perfect product.

Description

Articulation

  • The head can swivel on a single ball-joint neck.
  • Shoulder joints can slightly swing forward.
  • The arms can...
    • Swing on a peg-and-socket joint.
    • Raise horizontally. (The shoulder armors can pivot to avoid interference with the arm articulation.)
  • The upper arms can rotate.
  • Both the elbow can knee joints can only bend up to 90 degrees.
  • The manipulators can swivel on a ball-and-socket joint.
  • The waist can only rotate 40 degrees.
  • The front and side skirt armors can pivot to avoid interference with the leg articulation.
  • The upper thighs can swivel on a ball-and-socket joint, though in an extent.
  • The ankles can tilt/pivot in a limited manner.

Weapons/Other Gimmicks

  • Includes non-transformable Core Fighter II Full Burnern.
  • The right hand is swappable.
  • Each of the weapons must be wielded by their respective hand parts.
  • Beam Saber hilts can be optionally removed from the backpack if one prefers to display the model kit holding the single-piece Beam Saber.
  • The shield can mount onto...
    • Any of the forearms, though the default position is on the left.
    • Two different positions on the adapter.

Tips & Tricks

  • For better results, some or most of the details are needed to be painted and panel-lined with Gundam markers and/or Mr. Color paints.
  • Topcoat (Mr. Hobby recommended) can be used to protect applied stickers and if any, marking decals and painted details.
  • The safety flag on the V-fin can be optionally trimmed off.
Bandai Spirits: 1/144 HGUC #018 Gundam GP01Fb Zephyranthes Full Burnern | The Little Things